Bahate · Hrud · Velykyi Molodkiv. Stecker. alle. Typ 2 CHAdeMO. CCS Tesla Supercharger CEE 3polig. CEE 5polig. CEE+ 7polig. XLR. Auch möglich, jedoch meiner Meinung nach schade im Vergleich zu einem neuen Rassenrelease, wäre ein Release der Hrud im Tau Codex. Übersetzung Tschechisch-Deutsch für hrud im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion.
Ferienunterkünfte in HrudÜbersetzung Tschechisch-Deutsch für hrud im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion. Überprüfen Sie die Übersetzungen von 'hrud' ins Deutsch. Schauen Sie sich Beispiele für hrud-Übersetzungen in Sätzen an, hören Sie sich die Aussprache an. Bahate · Hrud · Velykyi Molodkiv. Stecker. alle. Typ 2 CHAdeMO. CCS Tesla Supercharger CEE 3polig. CEE 5polig. CEE+ 7polig. XLR.
Hrud Navigační menu VideoRetconned and Redacted Ep.2 - Hrud - Warhammer 40,000 Lore - 40K Classic Fluff Die Hrud sind ein Volk von Xenos "Das Kreischen eines sterbenden Hrud war ein unmögliches Geräusch. Es erinnerte an die letzten Zuckungen einer. So this weekend The Hrud will be facing off against the forces of Chaos as a last hurrah to 7th ed. Seeing as 8th ed is coming out soon instead of buying buckets. The Hrud - Space Skaven in Warhammer 40k hat ein neues Foto hinzugefügt. Übersetzung Tschechisch-Deutsch für hrud im PONS Online-Wörterbuch nachschlagen! Gratis Vokabeltrainer, Verbtabellen, Aussprachefunktion.
They are considered to be parasites, and when they are referred to it is usually as "infesting" a place. Observing a Hrud is often difficult even within a well-lit room due to a distortion field of unknown origin emanating from the Hrud that prevents the eye from focusing on it.
In addition the limbs of a Hrud have a bone structure similar to the human spine allowing the limbs to bend in any direction hence the Imperial nickname for this species of "bendies".
They also exude various poisons from their skin. Their bodies liquefy rapidly upon death -- conveniently making detailing the creature impossible.
Hrud have also been known to emit an unknown field of entropic radiation from their bodies that can cause living and inorganic matter to rapidly age or decay, similar to a reverse stasis field of some kind.
This ability may be psychic in nature. A dissected xenos corpse identified by the Inquisition as a Hrud. Apparently, the Hrud's original homeworld was in a region of space the Eldar warned the Adeptus Mechanicus ' Explorators to avoid, but the Explorators did not trust the xenos ' warning and entered the star system anyway, precipitating the first contact between humans and Hrud sometime during the Great Crusade in the 31st Millennium.
Classified as a hostile alien species after they destroyed the Explorator mission to their homeworld, the Astartes of the Iron Warriors Legion undertook a xenocidal war against the Hrud warrens on Gugann during the Great Crusade that nearly exterminated the species.
The Star Phantoms Space Marine Chapter's former homeworld of Haakoneth was mentioned as being destroyed by a massive Hrud migration caught within a temporal Warp-rift in The Star Phantoms are credited as being one of the only Astartes Chapters to have survived a Hrud migration with no outside support from the Imperium.
On several other occasions, the Inquisition has had to deal with a major Hrud migration. Perhaps the most well-known Hrud infestation came in The world's crops turned to ash and its defenders found their bodies biologically aged 50 standard years by exposure to the Hrud's deadly entropic fields.
To deal with the problem, 6 full regiments of the Imperial Guard 's Valhallan Ice Warriors made planetfall and managed to defeat the xenos infestation, but at the cost of the loss of combat readiness for 3 of the regiments due to premature aging caused by the Hrud.
The Hrud are meticulous record keepers and have compiled large libraries of data. Based on the title of their original depiction "Nocturnal Warrior of Hrud" in the Warhammer 40, Rulebook 3rd Edition , it might be assumed that the species' homeworld is a planet called Hrud.
The Hrud believe in a pantheon of gods called the Slah-Haii. The Hrud's chief deity among the Slah-Haii is named Qah , "He Who Lingers," who was likely the Old One who first nurtured and protected the Hrud species when they still lived above ground many millions of years ago.
When the C'tan 's Necron forces began to attack the Old Ones and all their works during the War In Heaven, Qah ordered the entire Hrud race to move below ground, pursue a subterranean lifestyle and become nocturnal warriors.
According to Hrud mythology, during the Fall of the Eldar Qah was destroyed by the newborn Chaos God Slaanesh and much of his essence was splintered into millions of shards that became the enigmatic alien race of shadowy spheres called the Umbra who are attracted to areas with high Warp resonance, such as suspected entrances to the Eldar Webway or the Warp-Drives of Imperial starships.
Hrud legend says that before his essence was shattered by the Prince of Chaos, Qah promised that he would one day return to help the Hrud defeat the Yaam-khoh , though to what this term refers is currently unknown to Imperial scholars.
Hrud technology is often scavenged from other races, particularly the Imperium of Man. Hrud are also silicon-based , which is actually possible.
The Hrud religious beliefs state that the Hrud were created by a benevolent pantheon of gods, known as the "Slah-haii" , meaning " most ancient ", which included a Horned God , Red Handed God , Artisan God and a Laughing God who all intended for the Hrud to live in sunlight and plenty Well, somebody just couldn't stand for happiness in the grimdark future, so the Slah-haii were beset upon by the "Yaam-khek" , or Mirror Devils , who proceeded to boil, mash, and stick the Slah-haii in a stew of curbstomp and death, at "coincidentally" wink wink about the same time as the Eldar gods were being similarly raped.
All, of course, but one, Qah. Qah figured out that grimdark meant grimdark for everybody, and turned the Hrud into nocturnal scavengers to have them avoid being similarly bawleeted.
Qah was then shattered into a bajilion pieces by Slaanesh and banished into the realm between the Warp and realspace, but outside of the Webway.
Being near the Hrud is a thoroughly unpleasant experience, as they have an entropic field which will age, decay, and pretty much wreck all nice things within the vicinity at an accelerated rate.
Hrud can extrude a wide multitude of poisons from their bodies, and this eventually becomes a prevalent fog in the air of Hrud-infested areas.
It has been incidentally mentioned that Rogue Traders and various shady individuals, even inquisitors, have been known to gather these poisons for their own use, which trade is of course insanely dangerous and highly illegal by the standards of the Imperium.
For humans who grow up in or near these places, these poisons will become adapted to, and eventually create a chemical dependency.
Said humans will suffer withdrawal if deprived. If a Hrud is killed, its body will rapidly liquify, making dissection and study difficult, at best.
Things get really weird when you learn that they aren't migrating through space, they're migrating through time. So it's entirely possible that all the Hrud encountered are the same individuals manifesting in different time periods and incidentally may actually be heavily degenerated humans.
This also means they don't exactly die since they exist at several points in time at once. It's anyone's guess as to whether they're migrating forwards or backwards, though- even the Black Library authors who came up with the fluff confirming all this can't agree.
And of course, there's the matter of what could be so horrible that they'd need to indulge in time travel just to get away from it In a weird twist, Hrud are both technologically advanced and technologically backwards.
While the average Hrud is covered in rags, and would rather hide in a dark corner than build a house, the Hrud race are fantastic at reverse-engineering and scavenging.
Unlike the Orks, who can durr and hurr their way to a Plasma Cannon , Hrud actually know how things work. That's more than can be said of even the Adeptus Mechanicus.
Due to the lack of ammunition and repair facilities, the Hrud usually end up wielding whatever weapon they stole fused with their own technology which looks more industrial, ancient and slimy than a Forge World.
When they don't want to steal something, they use what are called Fusils , which are warp-plasma muskets.
The plasma moves between the Warp and realspace to bypass armor and shields. This same technology was used to make Warp Cores used by the squats.
Inquisitor Kryptman claimed that Hrud Fusils are a synthesis of Melta and Plasma technologies and use a lance-like beam to chew through armor, but he probably mistook another Hrud weapon for the Fusil.
Hrud weapons are both common enough Hrud are everywhere and useful enough does your plasma ignore cover? They find their way to Inquisitors, assassins, alien mercenaries, small dogs, what have you.
General Hrud technology is compact, and in-between Orky contraptions and Imperial gadgetry in reliability. They make heavy use of both the Warp and standard technical knowledge in their machines, creating an aesthetic that is similar to both a gritty techno-industrial mess and the ancient artifacts from Skyrim , because Emperor knows you cannot get enough Skyrim.
Hrud commonly live in underground cities called Juunlaks , made of tunnels, dirt, and dark. Juunlaks are found near centers of population in the host civilization, but never in very large numbers.
Eldrad was known to have eliminated the Hrud present on Saim'Hann, likely because he wanted to have the nice things on Saim'Hann that the Hrud would have made unhaveable.
Due to the frequency of nomadic Hrud infestations on Imperial ships and Hrudite physiology, Imperial crews have given Hrud the hilarious and thoroughly Rogue Trader-esque nickname "Bendies.
They will try to exterminate them, but Hrud usually keep to themselves, and rarely, if ever, wage war on other races.
The Hrud believe that ancestry and family-ties are all-important, and they keep immaculate records on nearly everything. They are a tribal race, and shy away from contact with other Hrud tribes and empires.
Conversely, single Hrud will flock together to form new tribes or join pre-existing ones. Record-keeping is a huge part of Hrud society, to the point where Hrud records are more reliable than Imperial records, and more precise than those of the Eldar.
Even Hrud legends and folklore and religion are, when not fully factual, referencing true events. This mass-memory is somewhat fractured, as different tribes maintain records about their branch of the Hrud species, and when tribes split, they take copies of the pertinent information and carry on from there.
This is not a terrible problem, though, and the totality of the records make the history of the "Raheed" , or "masstribe. Every so often, a Hrud tribe will reach critical mass and split, one half executing a Peh-ha , or mass migration.
This is probably because they have become too populous, and must split to avoid detection. And presumably to get way from that one uncle who always wants to play Monopoly at family reunions.
The irony is that once they leave, everyone and their grandmother steers clear of them. That many Hrud in one place can seriously mess you up, and in combat they are usually covered in shadow, and invisible until they're two feet away from you with a stolen pistol to your skull.
Large enough migrations are known to start ruining whole planets worth of nice things from orbit.HRUD не для публичных сайтов Hrud не предназначен для создания публичных массовых систем. Для массовых систем в открытой сети - используйте типичные для вебсайтов механизмы построения систем. Країна: Польща: Воєводство: Люблінське воєводство: Повіт: Більський повіт: Гміна: Біла. NAUKA ZDALNA. Informacja dla nauczycieli, uczniów i rodziców na temat kształcenia na odległość w szkole z uwzględnieniem higieny pracy uczniów i nauczycieli oraz zasad bezpieczeństwa w sieci.